Prepar3D version 2.2 disponible

httpv://www.youtube.com/watch?v=Wm3hcupPTbo&feature=player_embedded

Dans la section “latest news” site web de Prepar3D, c’est le “Software Manager” Wesley Bard qui informe que la version 2.2 du simulateur est disponible en téléchargement pour les pilotes ayant acheté leur licence.

Les améliorations proposées sont nombreuses, et on note parmi celles-ci notamment la correction des fermetures inopinées du logiciel par manque de mémoire vive à cause de la gestion de l’Autogen. A tester également, de nouvelles ombres projetées par les nuages, et d’autres optimisations sont à constater dans le domaine météo et des nuages particulièrement. Liste complète ci-dessous en Anglais.

  • Autogen out of memory crashes
  • The inclusion of the v2.1 panels ‘hotfix’ that reverted changes to the ContentErrorLogging system that caused previously compatible aircraft to not work
  • New cloud shadows feature as well as several new shadow system optimizations
  • A new sample for the Prepar3D Development Kit (PDK) API – Oculus Rift integration
  • Native radar support for Prepar3D developers
  • A redesign and refactor of the legacy Flight Recorder system
  • A new FlightInstructor mode for SimDirector, as well as several other SimDirector enhancements
  • Several other community and developer issues resolved

Other issues resolved:

  • Resolved an issue where force feedback joysticks would not continue to rumble after an initial vehicle crash
  • Resolved a backwards compatibility issue where DTX 5 vegetation would flicker in several Orbx addons
  • Resolved a backwards compatibility issue with the airport lighting in Aerosoft airport addons
  • Resolved an issue where aircraft labels were not being drawn at the distance that was expected
  • Resolved an issue where ground visibility was limited to 50 miles
  • Resolved a crash where constantly spamming the pause and unpause in certain addon aircraft could crash the Prepar3D sound system
  • Resolved an issue where AI aircraft could swap texture sets
  • Resolved an issue certain stock airports were not rendering their taxiways
  • Resolved an issue where the modeling tools would not respond to EventID and CallbackJumpDragging tags
  • Threaded out several jobs to help prevent stutters in rendering the autogen systems
  • Resolved an issue where trees would render in and out with the camera rotating
  • Resolved a legacy issue with setting brake SimVars via SimConnect would not work as documented
  • Resolved an issue where render to texture views were not scaling correctly in 2D panels
  • Resolved an issue where IR views showed the sun as large squares
  • Disabled AA on clouds, particles and faded edges
  • Added additional sliders to the lighting settings page to independently control terrain and shadow draw distances

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